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Post by Deleted on Jun 17, 2015 1:32:16 GMT -8
I speed levelled my Cleric alt during double XP. Build wise gone full healing - virtuous. I've not done much research on the Cleric so what do you suggest I look for in terms of stats? Any particular gear I should be going for in dungeons?
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Post by Deleted on Jun 17, 2015 6:17:35 GMT -8
Tier 1 High Prophet is said to be the best set for clerics due to its 4 piece set bonus. It really is good. Sadly I accidently salvaged a piece of mine on accident.
I run with the plague fire as it also lowers defense. The combo of High Prophet, plague fire, and divine glow with a hallowed ground is a massive defense debuff on enemies.
However, with needing 13k to do epic shores and Lol it is best to get there and a lot of people then switch back to High Prophet.
I currently have 2 pieces of Miracle Healer (T2) and draconic gloves/feet. I'm only at 12.6 but hoping to make 13k soon.
As far as stats I'm not 100% sure what is best but I go Power, Crit, Def. As a virtuous and shield of divine you don't really need the regen as much I think. Especially when you can go divine and blast 3 bastion heals.
I run with: astral seel Bastion Divine glow or healing word if need extra heals Astral shield And then i use the dot virtuous at will as well
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Post by Deleted on Jun 17, 2015 7:49:19 GMT -8
Ok, thank you. I'll hunt for the High Prophet set. Think my skills are pretty much set to that, or are planned as that for groups. Was using some others for levelling as I was soloing it.
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Post by Deleted on Jun 17, 2015 8:14:08 GMT -8
When I'm alone doing dailies I only use divine glow for healing as it does damage too and 2 of the dps ones.
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Post by Deleted on Jun 17, 2015 17:45:42 GMT -8
I ran with a Faithful healer, so no experience in the Virtuous tree. I like the sound of the high prophet set. The numbers look great, however the placing of stacks on certain enemies at certain times for full effect isn't something I'm practiced at. Same goes for full effect of plaguefire, tho I would like to play around with it! Instead I'm trying out the Lesser Holy Avenger (soon to upgrade) to increase party dmg resistance. I also currently have the Draconic boots n gloves. Love the glyph slot on the gloves, plus 150 AP gain! "Divine Emissary Armor of the Unicorn" (that my main got from campaign chest) Grim helm of the faithful, Grim Symbol of the faithful (pvp) Icon of the Divine Conduit (my trusty dragonbone icon finally bit the dust!) I'm trying to get the full Draconic set as it gives 20% healing boost (and an extra TWO glyph slots for extra healing with white and red glyphs!) More than any other class tho, the DC should really aim for a couple of sets of armor for different stats depending on the role you intend to play. I think I'll definitely get the full PvP set too, as the stats are really nice! I went dmg, health, crit, recovery, def, power, lots more power and now ArP. I run with pretty much the same as thatoneman's too. Worth mentioning foresight never leaves my hotbar! but I do swap out healing lore or terrifying insight. Having said all that I've never run an actual dungeon with my DC, and she's itching to run some!
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Post by Deleted on Jun 18, 2015 8:26:26 GMT -8
I use foresight (got the paragon feat for the additionally %. So I believe its like 11%) and I usually stick with the healing lore.
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Post by Deleted on Jun 18, 2015 11:54:36 GMT -8
Yup it's 11% on mine too. I only swap in terrifying insight for healers lore when solo, which is most of the time! Strangely enough Virtuous is the path they recommend for PvP, but I'm having so much fun as a faithful it's great!
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Post by Deleted on Jun 18, 2015 12:45:54 GMT -8
Wow, thanks guys. Will get my alt out at the weekend and try and sort some gear out.
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Post by Deleted on Jun 19, 2015 6:45:00 GMT -8
Can't remember who I was chatting with about the Draconic set buff but here it is... [Draconic Set (your allies within 50' gain 20% more incoming healing from DC abilities): quoted from Kaelic guide)] Essentially adding 20% to any heal ability you as the DC use, the way I read it.
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Post by Deleted on Jun 23, 2015 3:47:21 GMT -8
Update: After seeing fury in action last night (and a lot of research) I decided to bite the bullet and respec. I'm now rolling with Virtuous cap (+foresight in faithful) , changed my stats slightly to be a tad more tanky (28k HP) and less of a crit build with higher Wisdom! I ran around Whispering Caverns for a bit and it was great but I'll have to see how the mechanics work in dungeons as I no longer have gift of faith to save people! I also can't wait to jump in some PvP and see how that goes, yes I like PvP! So far tho looks pretty sweet, thanks Fury for the advice, now to see if I can keep up!
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Post by Deleted on Jun 27, 2015 13:40:57 GMT -8
Very welcome. When I get a moment, I'll just post my entire hybrid build here.
Definitely agree with HP/PF combo set. Once you get Divine Glow rolling, bosses/mobs melt in front of the DPS'ers in your crowd. PLUS, you'll see yourself consistently in the second tier of DPS yourself while still out-healing "healers".
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Post by lasher on Jun 27, 2015 19:06:45 GMT -8
Very welcome. When I get a moment, I'll just post my entire hybrid build here. Definitely agree with HP/PF combo set. Once you get Divine Glow rolling, bosses/mobs melt in front of the DPS'ers in your crowd. PLUS, you'll see yourself consistently in the second tier of DPS yourself while still out-healing "healers". Get on that buddy, I got my DC to 60 last night & would like a gander at your setup.
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Post by Deleted on Jun 28, 2015 13:41:46 GMT -8
Working tonight, but it will be first priority on Monday!
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Post by Deleted on Jun 28, 2015 19:32:42 GMT -8
I ran with fury today and I must say his build is awesome. It workes really well.
I'm a full healer currently and he was right on my tail each time. He basically healed the same amount as me. Maybe like 50-200k less I noticed throughout the runs.
With that being said his build can keep up with a pure healer nicely but it really outshines in the dps department. He had 3mil Dmg one run and I had only 400k.
Kenobi i am currently running probably the same build as you atm
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Post by Deleted on Jun 29, 2015 13:27:14 GMT -8
Thanks for the compliment! I'm putting the final touches on the post and I'll have it up in an hour or so.
I feel like the only think holding my character back from out-healing the "pure healers" is flaws in my personal gameplay. I'm working out different encounter routines that will use divinity-Divine Glow more frequently. I also think I've got too many points from gems in crit and not enough in power, so I'm going to address that. My crit is currently 38% with 80% severity. I'd like to get it down to 33%/70% and think the power gain is going to allow me to do more general damage to mobs (most of my paingiver money is made with AOE) and general healing.
My build before the long trial-and-error (6 respecs now!) was a traditional "pure healer" and it was good. I was about as tanky as a DC could be (if the enemy was in front of me, I was basically invulnerable) and healed a lot... but that was it.
I got tired of pounding away at low-level enemy scrubs while healing everyone and waiting for some dps'er to come over and play clean-up with the guys that I'd aggro'ed.
So I went pure-DPS for a minute... that was cool. Keeping up with TRs and HRs, but the parties would have troubles with bosses esp. ones with lots of ADS. People got mad at me and I would get kicked for someone who would heal more.
As I progressed in the end-game I noticed something... with higher-level teammates, the necessity for healing/shielding was mostly in boss fights. In every dungeon you get a break before the bosses, so what if I could just change a couple powers and then fulfill both roles, contributing with general mobs and then perform a lynch-pin service in boss fights.
IMO, if you're healing +50% of a teammates's health, you're not protecting them enough and your heals are probably going to arrive too late about 30% of the time. Instead of healing, keep them safe, top off their small wounds and let them work while you assist in DPS.
Astral Shield is an important tool, without it, my build would be useless in many boss fights. With it, most fights go quickly and nobody gets hurt.
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Post by Deleted on Jun 29, 2015 13:43:31 GMT -8
My original build was based on Kaelac's guide, V3.0 was updated to Sanctus_Satanas' (GameFAQs) build for hybrids and then the further tweaks were my own preferences and finished with a race-reroll from Half-Elf to Dragonborn. Sanctus_Satanas deserves most of the credit here as he did the hard work on Feats.
RACE
I believe that Half-Elf is the best suited for this build. It's what I ran with most of the time. I have since re-rolled as Dragon Born, but I am having some regrets. DB gives me a small push in the DPS but it has made me much squishier. I didn't realize that the HE's 1% bonus to deflect is basically giving you +2 DEX which is the stat I sacrifice most. I'm going to stick with DB a while longer because I might not be taking proper advantage of it and the super-WIS score of 28 that comes with it.
If you don't have Dragon Born and don't want to run Half-Elf, I think Human or Tiefling would be my next choices.
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Post by Deleted on Jun 29, 2015 13:53:17 GMT -8
STATS
You'll originally want to roll with highest WIS, STR(2nd), CHA (3rd) and fill the rest. Try and roll until you get DEX as your lowest with those three your highest. Dexterity really doesn't play much into cleric at all and affords us the lowest (almost none) bonuses.
My stat roll looks like this (level mods added to show where it is now):
STR - 13 + (2DB) + 5 = 20 CON - 10 + 2 = 12 DEX - 8 + 2 = 10 INT - 10 + 2 = 12 WIS - 20 + (2DB) + 6 = 28 CHA - 13+ 3 = 16
During leveling I put one point into CHA and the rest into STR
Ultimately, POWER is your goal but only AFTER you have your other offensive stats at their cutoffs. IMO, you want ARMOR PEN (ARP) to be +16%, CRIT +33% and REC to +34% recharge speed increase. After that, put EVERYTHING into POWER
My current recovery is too low and my crit is too high. I plan to fix that.
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Post by Deleted on Jun 29, 2015 14:50:36 GMT -8
FEATS AND BOONS
HEROIC FEATS
Healing Action (0/0): Adds 1-5% extra AP from healing abilities - This has been tested and only procs with BoH and HW. Those are two powers that won't make it into my build. Basically, I don't like powers that are single-purpose. I need my encounters to hurt/heal or hurt/debuff/buff.
Greater Fortune (3/3): 3% bonus healing - Meh, but you have to pick SOMETHING.
Toughness (3/3): 9% maximum HP - Outstanding feat. Should be in every build. Contributes to GS and by the end of the game, it means A LOT.
Holy Resolve (3/3): Gain 15% of your maximum hit points as temporary hit points when you drop below 30% hit points. This is your personal Divine Gift. It combos well with Soul Forged
Domain Synergy (0/5): Gain 1/2/3/4/5% more recovery. This looks great until you realize what that 5% actually represents. If your REC is at 3000, this means you are wasting FIVE feat points for 150 REC, lol. PASS.
Weapon Mastery (3/3): 3% greater chance to land a critical hit. Pretty nice. Not something that sends chills up my leg, but nice all the same. Most useful in adding to your GS with the STR and CRIT bonus.
Initiate of the Faith (0/5): Your CRIT stat is increased by .2/.4/.6/.8/1.0% of your POW stat. Much like Domain Synergy, it looks great at first until you notice that 1% of a decent POW score (+6K) comes down to ~60 CRIT... LOL. Five feat points for something that cheap potions can give me?
Repurpose Soul (3/3): Famously bugged. Doesn't work with AOE crits. Ultimately, you have to put some points in to advance to the next tier. IoF is crap and so is BW. Put your points here and hope they fix it?
Battlewise (0/3): Basically, it's like SOOTHE. Forget it, you'll never notice it.
Cleanse (1/3): When you heal an ally, you have a 10/20/30% chance to remove a negative effect from them. Pretty great, but 10% is PLENTY of proc here. You will see CLEANSE come up all the time. Yay. It would be amazing if it cured revive-sickness. ONE POINT ONLY.
Templar’s domain (0/5): When dealing damage, you have a 5/10/15/20/25% chance to gain 30% more armor penetration for 5 seconds. Man, I wanted to love this feat. When tested, the cooldown is FIVE MINUTES. Boo.
Bountiful fortune (4/5): Gain 3/6/9/12/15% more divine power. This is my jam right here. Divinity is everything to a DC and if I ever get another feat point to spend, it's going to go here.
PARAGON FEATS
I'm not going to bother listing feats that I don't use here. If you want to ask questions or debate them with me, I will be happy to oblige. As a hybrid, the VIRTUOUS tree is where you belong. I would argue that FAITHFUL is best for pure healers and RIGHTEOUS is best for pure DPS... having said that, we will sample a bit from the RIGHTEOUS tree because everybody loves a cherry on top and kicking ass is the tastiest cherry.
VIRTUOUS
Lasting Wishes (5/5): Heal for 10% more. Well, sure.
Have Faith (5/5): People that receive HoT effects from you will receive 5% damage resist from you. If you're using Astral Seal as your primary at-will, you will be basically mitigating 5% damage party-wide all the time. OPAF.
Purity (5/5): HoT effects have a 10% chance to heal allies for an additional 200%. When your party is in trouble, seeing PURITY flash on the screen makes you happy. It's a butt-saver.
Virtue's Gift (5/5): HoT effects heal for 20% more when you are above 75% health. You should almost always be above 75% health.
Shield of the Divine (1/1): Basically, if you're taking damage, you're healing people. When your allies are taking damage, you're healing people. Hard to beat for one point.
RIGHTEOUS
Astral Fury (5/5): Deal 10% more damage. There's that ass-kicking cherry I was talking about.
Righteous Suffering (5/5): When you take damage, you deal 10% more damage for 10 secs. During boss fights, when you've got your shield up and the ADS are pounding on your back every DPS counts and now you're popping 10% more.
BOONS
Clerics are a tough lot. I chose all the ones that benefitted my DPS ability, 200 POW, 200 CRIT, 200 ARP, 200 LS, CRIT SEVERITY
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Post by Deleted on Jun 29, 2015 15:16:33 GMT -8
GEAR
This is mostly subjective stuff and dependent on how comfortable you are with certain types of play. I think it bears understanding of your ideas of your ROLE as a DC. Sometimes the best defense is a good offense. If you're debuffing the enemy and DPS'ing WHILE healing and protecting your party, it might not be as sexy as that 80% clutch heal (in fact, your team will hardly ever credit you with the insane damage they'll be dealing and the fact that you kept them up) but it will win battles. When worked into an aggressive mindset, you should see bosses and mobs melt in front of your party.
ARMOR
I am a devotee of the T1 HIGH PROPHET set. Yes, your GS will be much lower with it. Your GS goal should be 13K. Anything after that is practically meaningless (sure, you'll get kicked by some ignorant PUGS). I do way more damage at my current GS of 15.4K than I would if I outfitted T2 or combo sets that would get me above 16.5K
In my Armor Defense slot, I have an AZURE enchantment, providing more DEF for me.
The High Prophet set gives +400 REC and whenever you strike a foe you will drop their DEF 10%. This stacks three times. The takeaway is supremely more damage. But wait, we're going to make it worse for the bad guys.
WEAPONS
Main hand is my artifact weapon. I'm using the Astral Golden Dragon Symbol with a RADIANT ENCHANTMENT which increases healing from my main At-Will 30%. This is preference and I like it because while I'm doing decent damage, I'm also providing healing to any mates who are participating. My Enhancement is GREATER PLAGUEFIRE. Along with a small bonus to damage, I am reducing the enemies DEF by 45%. Add it up with the HIGH PROPHET set and the enemies I'm attacking are losing 75% of their DEF. Toss in some DIVINE GLOW to debuff 10% of an enemies' DAMAGE RESISTANCE and your party will just scorch big mean bosses.
Off Hand is the DRACONIC ICON (Vanilla LOL): 181 POW, 181 CRIT, 138 REC and a DARK ENCHANTMENT for ARP
JEWELRY
I rolled for far too long with a "Shores" set, thinking that bonus was too much to miss out on, until I realized that the bonus only applied one stat I actually need.
Neck: GRAND EXCORCIST'S NECKLACE OF BLESSINGS (T2) - 150 POW, 150 CRIT, 150 ARP with a SILVERY ENCHANTMENT for RECOVERY
Ring: SINISTER RING OF INFERNAL POWER (Vanilla LOL) - 155 POW, 140 CRIT, 155 ARP with a SILVERY ENCHANTMENT for REC
Ring: DRACONIC RING OF THE SHORE (Epic SoT) - 200 HP, 150 POW, 150 CRIT, 150 ARP with a RADIANT ENCHANTMENT for POW
UNDERWEAR
Purple, gemmed SHIRT and TROUSERS with RADIANT (POW) and AZURE (DEF) ENCHANTMENTS, respectively.
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Post by Deleted on Jun 29, 2015 15:32:17 GMT -8
Nice! I used Kaelics guide to begin with but it's a bit too outdated, so like you I been experimenting... and listening to people like you! What class features are you running? Interesting that you didn't go for foresight, but I can definitely see the cherry on top! I actually had Astral fury before I respeced and I'm kinda missing it. Also I was wondering about healing actions usefulness, (BoH only comes out with the big guns if the team require it) and had thought about replacing with holy resolve precisely because of soulforge. That would be great for PvP! How many at wills do you fire off to fill divinity? I have bountiful at 2, but divinity could do with being a little quicker to fill at times! Completely agree with higher level teams needing more buffs/less heals and to that end I replaced Holy Avenger with plaguefire! Thanks for sharing Fury.
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Post by Deleted on Jun 29, 2015 15:38:49 GMT -8
HOW I USE IT
Everyone has a different mindset and differing levels of aggression and recklessness, so I suggest you find encounters that suit you best with your style.
There are a few Powers that I feel are worth highest consideration:
I think DIVINE FORTUNE is an absolute must for a Class Feature. It builds your divinity 15% faster and that is the key to both healing and DPS, IMO. Indispensible.
My second Class Feature will always be either TERRIFYING INSIGHT (most of the time) for the DPS buff and occasionally FORESIGHT if the party is weak or the dungeon is scary.
Generally, my idea is to prioritize the most dangerous foes in a mob and focus on them first. Often the most dangerous foe is a weaker enemy that can one-hit party members when their backs are turned (think ASSASSIN DRAKES). My procedure is then to assess which party members need assistance most (usually the tanks who are working very hard with little reward).
When attacking an enemy, I like to begin the assault with DIVINE GLOW. This is an Encounter power that I feel should never leave your bar. It just does too many beneficial things to be forgotten. Debuffs and damages enemies and buffs and heals your friends!
After that, I will pound ASTRAL SEAL VS weak enemies and BRAND OF THE SUN against big, strong enemies. The great thing about BOS is that 4 shots fills your divinity meter. It is my go-to divinity builder.
When my divinity meter is full, I switch and use either CHAINS OF BLAZING LIGHT if it is a large mob of weak enemies ore DIVINE GLOW if it is a single threat or if I see allies that need more healing.
CHAINS is terrific. The damage is decent and the stun-effect is underrated.
When I am fully empowered, I will usually drop DAUNTING LIGHT to lower the big boom. I have a love-hate affair with DL. It is a single-effect power with a small AOE and takes 3 seconds to drop, so you'll miss a lot. Hard to ignore the damage it does, though. I have been toying with replacing this with SEARING LIGHT or FORGEMASTER'S FLAME... maybe I'll replace it permanently with ASTRAL SHIELD
BOSS FIGHTS
For most boss battles in NW, teamwork is the key. I remove DAUNTING LIGHT and replace it with ASTRAL SHIELD. My goal is to get right up in the bosses grill with the tanks and drop the shield. Pound the boss with BoS, GLOW and CHAINS. Get a feel for the timing, because you'll lose your shield for 3 or 4 crucial seconds... When the shield goes down, I drop divinity ASTRAL SHIELD on my teammates once per second, which should keep their health topped off and bonus HPs. Then, I drop an empowered ASTRAL SHIELD, rinse and repeat.
If you can get into a good rhythm with this, your party is invincible. It just comes down to how effective the other DPS'ers are as to how long it will take to beat the boss... usually it goes down pretty quick.
Once, I was in a party with Willa and Rydia and we dropped BOSUN THICKGRISTLE in 3 seconds. Then again, those guys are ridiculous.
Any suggestions on fighting EPIC LOSTMAUTH would be helpful, he bounces players out of shield so easily...
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Post by Deleted on Jun 29, 2015 15:44:10 GMT -8
Also I was wondering about healing actions usefulness, (BoH only comes out with the big guns if the team require it) Most of your concerns should be addressed in the post above. I think BoH and HW are basically useless. They are S-L-O-W to fire off, your targets are often killed before the HoT finishes. I find that dropping a divinity DIVINE GLOW provides a quick heal that should save their butts enough for them to get out of trouble. If your mate is not bright enough to get out of trouble when he's getting his butt kicked, what is the benefit of healing them any way? As far as building divinity, 3 or 4 BOS (depending on your recovery) or 6 ASTRAL SEALS.
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Post by Deleted on Jun 29, 2015 15:45:47 GMT -8
I know I've put a big wall of text up here for you guys, sorry about going on so long. I do feel it is worth point out that your DC will be quite a bit more SQUISHY than you are accustomed to. Practice moving your character out of danger more frequently. ESPECIALLY without using your SLIDE. Save that Stamina!
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Post by Deleted on Jun 30, 2015 11:20:32 GMT -8
Nice man!!!! I made a post in general called game last night and I posted a screen shot. I out DPSed the rouge, hunter and wizard (it was T1) and had amazing healing. I ran all the damage encounters and it worked amazing and I don't even have points into righteous tree yet. Got the 11% foresight bonus atm.
2 questions. 1 You have Bountiful Fortune heroic feat and Divine Fortune passive and you mentioned that it takes 4 BoS to get full divinity. I have 0 in both those and I get full divinity in 4-5 at wills. Are those points worth it? Doesn't seem to make much of a difference? 2. When someone takes a big hit and is almost dead how do you heal them quickly before they die? In my run a guy got rocked and I couldn't get his health up before he got finished off as I don't have a true heal equipped. He was range so Divine Glow didn't help him
Thanks for taking the time to type all that. I appreciate all the help. I'm probably gonna wait until a sale to get a respec token (free one stayed on alt and they stole main one)
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Post by Deleted on Jun 30, 2015 11:28:50 GMT -8
1 You have Bountiful Fortune heroic feat and Divine Fortune passive and you mentioned that it takes 4 BoS to get full divinity. I have 0 in both those and I get full divinity in 4-5 at wills. Are those points worth it? Doesn't seem to make much of a difference? I am a divinity whore, so I assumed from all my reading that it did. My divinity fills on 3 BoS now that I upped my recovery a bit. I will mess around with Divine Fortune and report back. You can drop Divine Glow directly on the character. Works best in divinity. Don't forget your healing "laser" in a pinch. Switch to divinity and pull LT
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