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Post by wdj40 on Dec 2, 2015 9:38:49 GMT -8
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Post by wdj40 on Dec 3, 2015 1:37:03 GMT -8
Hmmm woke up this morning to no comments on here or Arc... lol was wondering if anyone has any comments/ideas/questions etc
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Post by ieniemienie on Dec 3, 2015 2:52:42 GMT -8
I am no fan anymore of my HR so i just skip everything about it
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Post by rwanauo on Dec 3, 2015 8:00:02 GMT -8
My HR is broken. I am a 1000 times better DC... which does not say much as i am a really really bad HR. At some point, i may get my HR from 66 to 70, then i may have some comments.
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Post by zakkoris on Dec 3, 2015 11:53:22 GMT -8
I have a question....how did you get into the skirmish alone?
As for the build...looks good, but I'm not a hunter...
I expect, like me, having Pierce rings and full Lostmauth and the lantern you will start to overshoot your armorpen as they level up..though that only applies to PvE. Then you get to juggle enchantments. I actually like this as I get to put more into other stuff like power.
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Post by wdj40 on Dec 3, 2015 12:08:26 GMT -8
If you go to Sharandar right next to the weekly quest woman there is another person with a icon above their head. If you talk to them you can chose to enter the Skirmish with your current group and do it solo. Its really good to test out powers, numbers, survivability etc. It has chickens throughout which act as Allies, so you can see powers effects and numbers without clogging up the chat box. Its how I worked out the Damage Resistance increase from Oak Skin I aim for 59% Arm Pen as a camp fire buff will push it to 60%
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Post by zakkoris on Dec 3, 2015 13:20:03 GMT -8
If you go to Sharandar right next to the weekly quest woman there is another person with a icon above their head. If you talk to them you can chose to enter the Skirmish with your current group and do it solo. Its really good to test out powers, numbers, survivability etc. It has chickens throughout which act as Allies, so you can see powers effects and numbers without clogging up the chat box. Its how I worked out the Damage Resistance increase from Oak Skin I aim for 59% Arm Pen as a camp fire buff will push it to 60% Sweet!!! Thanks! I must try this. I aim for that too..until after the week off madness.....then I saw I hit 65% or so pen hahahahahaha. Had to rejig the enchants after that one.
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Post by wdj40 on Dec 3, 2015 14:34:56 GMT -8
If you go to Sharandar right next to the weekly quest woman there is another person with a icon above their head. If you talk to them you can chose to enter the Skirmish with your current group and do it solo. Its really good to test out powers, numbers, survivability etc. It has chickens throughout which act as Allies, so you can see powers effects and numbers without clogging up the chat box. Its how I worked out the Damage Resistance increase from Oak Skin I aim for 59% Arm Pen as a camp fire buff will push it to 60% Sweet!!! Thanks! I must try this. I aim for that too..until after the week off madness.....then I saw I hit 65% or so pen hahahahahaha. Had to rejig the enchants after that one. Yeah its great as you can swap out the double slotted Arm Pen Ring/Necklace/Belt from yourself and/or your companion and replace them with recovery ones. Recovery is so under-rated for a HR as more AP gain = more massive damage, plus makes cool-down times even faster which is nuts (more noticeable solo) and lastly high Recovery allows builds to drop points in Swiftness of the Fox and put them some-where else in the Feats Tree's (which is fairly risky if you miss attacks though).
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Post by wdj40 on Dec 4, 2015 3:27:56 GMT -8
Hmmmm I`m only into day 3/4 of testing my newest build and even though I am very happy with it I just really miss using Aimed Strike and Aiming Shot (very rarely but to start battle off)... But the Hunters Teamwork and Careful Attack buffs are actually quite good.
Its really hard to tell though even in the combat log how often Careful attack triggers and for how much damage.
Comparing it to Aimed Shot/Strike is even harder. As using an Aimed Shot at the start of battle sometimes crits for over 100k, then add Lostmauth Crit + Tenebrous Rune 5% HP as damage + 20000 Arcane damage,+ 3000 Rousing Warmth. Then you get 40% increased run speed from the Main Weapon Artefact class feature. Then the melee version is bleed and Aimed Strike sometimes crits for over 10k + 6-8 ticks of bleed damage which also crits for roughly the same as the initial damage but sometimes higher bleed or lower bleed than initial damage.
Now Hunters Teamwork/Careful Attack is pretty hard to actually test as you need to add more strikes to the enemy for Careful attack to trigger, the damage numbers of the triggered attack do not seem very high to me though but it does last heck of a long time, but only activates once every 1.5 seconds. Hunters Teamwork is decent causing an enemy to do less damage (not sure how much mind you) and then dropping HP, Stam and AP for the team.
Both At-Wills have their benefits and its hard to chose what I prefer. I do miss Aimed Shot/Strike.
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Post by wdj40 on Dec 5, 2015 4:08:52 GMT -8
Hmmmm I`ve been testing out some things with Careful Attack. Its a weird one, its a melee At-Will that puts a long duration of itself on an enemy. It can initially trigger Lostmauth Set crit, Arcane Damage 20000 (Elven Ferocity) from a boon and Tenebrous Rune (% of you HP as damage).
The odd thing I noticed is that after you apply it and switch to ranged, if you hit the enemy with a root attack like Binding Shot it will trigger a DoT from Thorned Roots and the ticks of root damage will trigger the melee applied Careful Attack and also trigger the Lostmauth Set each time a crit Careful Attack ticks damage.
But weirdly each time Careful Attack triggers it applies a Ranged Aspect of the Serpent, because of this you very rarely have a Melee version of AotS in your buff bar when cycling through powers on rotation (unless you just stand there and spam Rapid Fire). The only problem with this is you have less chance to crit in melee than you do in ranged.
This actually works out well as Ranged Encounters are generally better in damage than melee Encounters and in my above build the 2 Ranged Attacks hit hard. It also seems the combined DoT root damage can careful attack damage can themselves trigger Elven Ferocity and the Tenebrous Rune if you just stand there and watch it.
This are just some observations I saw while testing out different things on a training dummy.
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Post by wdj40 on Dec 8, 2015 6:47:46 GMT -8
I`ve just updated some of my threads on the Arc forum with up to date latest stats, items, runes and rotations etc I have posted all 3 sets of rotations that I use etc.
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